My husband taught me something to help me organize my UV’s and I thought it would be great to share with everyone else.
What my husband helped me set up was shelf buttons that would move a set of UV’s over, either left or right one UV unit. Now in my picture above I have grouped similar objects together. Metals, wood, plants, etc all together and shifted each group over.
The mel script to do this is as follows.
To the Right: polyEditUV -u 1.0 -v 0 ;
To the Left: polyEditUV -u -1.0 -v 0 ;
Up: polyEditUV -u -0 -v 1 ;
Down : polyEditUV -u -0 -v -1 ;
To save the script on your shelf just highlight the script in your script editor and drag and drop it onto your shelf.
To rename the new buttons you can go to the little arrow to the left of your shelf and select shelf editor. The second image shows you what I’m talking about.
Hope you guys like it and make sure you take a look at my husbands site. :) He’s pretty awesome.
Wow this is really well done. Maybe sometime I will have to try and take a crack at making a frog.
good job artcauser
Thank you so much creativity!! Thanks for the support, it really means a bunch :)
(via creativityinthemind)
So last night Ty went to show me how to texture and magically my UV map was gone from my ZBrush model. :( blaah. I also managed to delete 2 sets of low rez geometry. Lucky for me ZBrush actually has a function to reconstruct previous low rez geometry based off your higher rez model.
Now I’m just taking the new Low rez model and redoing the UV’s. Ty sais it isn’t such a bad thing, mainly because my model did change a lot in ZBrush and I’d probably get some stretching in my texture. It’s also a nice recap on UV mapping.
I also made a base and downloaded a script to generate some rocks for the little guy. Ty played around with a mental ray render as you can see from the above image. This is just the low rez model with no textures or any displacement maps. Still looks pretty damn awesome. :D
I still have to put new big eye balls. Can’t wait to give him crazy hypno-toad eyes. LOL!!
Tonight Ty taught me to UV map. At first it was a bit overwhelming mostly because it’s been a very, very, very long time sense I’ve done UV mapping. After a while and then trying it myself I’m really enjoying it. I learn best by doing. Sometimes explanations just fly over my head. I like what Ty and I have going on here though. He does a run through and then I give it a go. I have him right with me to answer all the questions I have. I’m pretty lucky.
Some how it seems easier then I remember it being. I really enjoyed it and I’m looking forward to finish it off. I mapped his two front legs and I think the rest will be easy.
From there it’s Photoshop and then Zbrush.